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1. Difference between Interdictor and Heavy Interdictors? - in Ships and Modules [original thread]
So it will only pull somebody if the bubble is within 150km of their planned exit? I.e. let's say you setup a bubble half way between a gate A and gate B. Random player A enters the system via gate A and warps to gate B. From what I understand,...
- by Kaladine Atrix - at 2011.04.04 01:54:00
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2. Difference between Interdictor and Heavy Interdictors? - in Ships and Modules [original thread]
Edited by: Kaladine Atrix on 04/04/2011 00:55:01 Somebody help me out here - what's the difference between the 2 warp interdictor methods. From what I understand Warp Disruption Field Generator (Heavy Interdictor) -Generates a bubble around ...
- by Kaladine Atrix - at 2011.04.04 00:54:00
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3. Insane shield recharge rate - in Ships and Modules [original thread]
Hurricane: 2x LSE II 1x LSE (or a 3rd LSE II if you can make it fit) 6x Shield Power Relay II 3x Medium Core Defense Field Purger Plug it into EFT and see what you get, it's pretty obscene and you give up all your med/low slots for shield regen,...
- by Kaladine Atrix - at 2011.04.03 01:32:00
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4. Fast lvl 3 mission ship - in Ships and Modules [original thread]
Edited by: Kaladine Atrix on 03/04/2011 01:25:03 Well the subject line of this is L3's, but your post said L2's so I wasn't sure. I fly with Arties, but I've been debating about trying AC's, or maybe a mix (4 arties, 2 AC's). With Phased Pl...
- by Kaladine Atrix - at 2011.04.03 01:23:00
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5. Fast lvl 3 mission ship - in Ships and Modules [original thread]
Well I fly a passive shield tanked Hurricane for L2's and it goes pretty fast. I kill everything with a single volley usually, and with my skills and modules it regens about 130 shield/second, which is more than enough for L2s.
- by Kaladine Atrix - at 2011.04.03 00:31:00
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6. Level 2 mission cruisers? - in Ships and Modules [original thread]
Edited by: Kaladine Atrix on 29/03/2011 16:14:52 This is what I'm currently flying in L2 missions and I haven't had to run away from anything yet: [Rupture] 3x 720mm Howitzers (or whatever artillery you can fit) 2x Assault Missile Launcher ...
- by Kaladine Atrix - at 2011.03.29 16:09:00
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7. Agility or Intertia for better turning rates? - in Ships and Modules [original thread]
So adding those rigs would result in the exact same change to the ship? 11.7% agility = 9.1% inertia and 5.5% speed?
- by Kaladine Atrix - at 2011.03.23 16:36:00
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8. Agility or Intertia for better turning rates? - in Ships and Modules [original thread]
What's better for turning - Inertia or Agility? I'm planning out a tackle ship and am looking at 2 options for Rigs: SMALL LOW FRICTION NOZZLE JOINTS I - 11.7% bonus to ship agility SMALL POLYCARBON ENGINE HOUSING I - 9.1% bonus to Intertia and...
- by Kaladine Atrix - at 2011.03.23 16:08:00
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9. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
Edited by: Kaladine Atrix on 20/03/2011 03:08:57 Originally by: Alonzo Harris If you do lvl 2 missions you're fine with AC's, if you do switch to 650's then yes sure a painter would help but the real answer is that your drones should t...
- by Kaladine Atrix - at 2011.03.20 03:08:00
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10. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
ok, so right now I'm flying an AC Rupture, but I'm planning to switch to an Arty Rupture. I know that arties have issues with close targets, so would a target painter help in this situation? Or would I just be better off using a webifier?
- by Kaladine Atrix - at 2011.03.20 00:01:00
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11. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
OK, so what I'm getting from all the replies here is that the target painter will increase your AVERAGE damage, but not your max damage with a turret. Does that sound right or am I reading these replies wrong?
- by Kaladine Atrix - at 2011.03.19 23:46:00
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12. Do Target Painters affect turret damage? - in Ships and Modules [original thread]
Simple question but I can't seem to get a definitive answer - do Target Painters affect turret damage? Or are they only useful for missiles/rockets/torpedoes?
- by Kaladine Atrix - at 2011.03.19 22:03:00
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13. Shield Rigs - Purger or Extender? - in Ships and Modules [original thread]
Cool, thanks :)
- by Kaladine Atrix - at 2011.03.18 16:03:00
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14. Shield Rigs - Purger or Extender? - in Ships and Modules [original thread]
OK, but what about my question on where the rig bonus is calculated?
- by Kaladine Atrix - at 2011.03.18 15:24:00
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15. Shield Rigs - Purger or Extender? - in Ships and Modules [original thread]
Edited by: Kaladine Atrix on 18/03/2011 15:20:38 I'm going to be flying a Rupture for missions soon but I'm not sure what shield rigs I should put into it. I've heard people say both work well, but I'm not sure what I should be using - high s...
- by Kaladine Atrix - at 2011.03.18 15:20:00
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16. Can a freighter actually take out a cruiser/battle cruiser/etc in PvP? - in Ships and Modules [original thread]
Edited by: Kaladine Atrix on 12/03/2011 01:55:50 edit: I meant FRIGATE in the subject lol. I'm currently flying a Rifter and really like it, but since my effective range is about 2-5kms I'm concerned about getting shot to pieces when engage...
- by Kaladine Atrix - at 2011.03.12 01:51:00
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17. T1 Frigate for Tackling/Speed? - in Ships and Modules [original thread]
You can fit a Medium Shield Extender on a Vigil? Isn't that meant for cruisers?
- by Kaladine Atrix - at 2011.03.09 01:58:00
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18. T1 Frigate for Tackling/Speed? - in Ships and Modules [original thread]
Can somebody recommend a good T1 frigate that would do really well for tackling in PvP and have good speed? I can fly Gallente and Minmatar frigates. Thanks :)
- by Kaladine Atrix - at 2011.03.09 01:49:00
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